AI Insights · Timothy · October 2023
Top 5 Idler Games Performance in Israel, Q3 2023
In Q3 2023, the top 5 idler games in Israel saw varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q3 2023, the top 5 idler games in Israel experienced diverse performance trends across weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Idle Lumber Empire - Wood Game saw fluctuating weekly revenue, peaking at around $3.8K in late June and experiencing a low of $1.8K in mid-September. Weekly downloads showed a declining trend, starting from 4.1K in late June and dropping to 1.5K by the end of September. Active users also decreased, from 6.3K in late June to 2.8K by the end of the quarter.
Gold and Goblins: Idle Games experienced an upward spike in weekly revenue in early September, reaching $3.3K, while other weeks saw moderate fluctuations between $1.3K and $3.2K. Downloads were relatively low, with a peak of 1.4K at the end of June, and a dip to 255 in late August. Active users remained stable, hovering around 5.8K in late June and slightly decreasing to 4K by the end of September.
Idle Mafia had a significant increase in weekly revenue in early September, reaching nearly $4K. Downloads were consistent, with minor dips, starting at 1.1K in late June and ending at 886 in late September. Active users remained relatively steady, starting at 4K in late June and ending at 3.7K by the end of the quarter.
Idle Bank Tycoon: Money Game showed significant revenue fluctuations, with a peak of $4.1K in late June and a low of $345 in mid-September. Weekly downloads started strong at 20.2K in late June but dropped significantly, stabilizing around 1.4K by the end of September. Active users followed a similar trend, starting at 20.6K and decreasing to 7.2K by the end of the quarter.
Idle Office Tycoon-Money game exhibited a notable spike in weekly revenue in early September, reaching $4.2K. Downloads also saw a significant peak of 23.3K in early September. Active users increased substantially, starting at 155 in late June and peaking at 19.7K in early September before dropping to 5.7K by the end of the quarter.
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